Gearing up for the Road Ahead

Published on 20 April 2023 at 20:20

Party Ace-human rouge

Ryai- Elf Spellblade

Konguq- human wizard

Amethyst - Dwarf Fighter

Vodren- Human cleric

Billie- Human Barbarian

Amethyst tries to repair Headtaker by going to Billie's forge. After a very, VERY heated exchange, it didn't go as she had planned.

While looking for work, the party hits the trough. There, they meet a group of nomads talking about the goblin wars. They decide to join the Nomads to help their efforts and inform Stonebones about the goblins at the pond they failed to remove.

 

On the way back to the Inn, Konguq and Amethyst meet with Semolina Greenberry to arrange passage to Que-Teh. Meanwhile, Ryai, Ace, and Vodren get involved in a feud between Billie and Jasper Fireforge over ownership of the forge. Jasper, being Flint's brother, has a claim to the forge. Billie, however, has nowhere else to go if she loses the forge and claims that Flint never mentioned a brother.

Ryai, feeling for Billie, offers that they find Flint's family ring in Darken Wood to try to settle the feud. Mayor Branton Reese offers them a boon if they return with the ring and settle the feud.

In addition, Allon asks that the party find another wizard's belongings that traveled with Flint. Rastlin also entered Darken Wood, and Allon tasked Konguq, Ace, and Amethyst to get back his staff and spellbook.

Semolina Greenberry also asked that Amethyst retrieve a zombie to bite one of her horses to see if they could make a zombie horse. She offered free rides for doing so.

A compromise is made for the party to pass through Darken Wood first and then make their way to Que-Teh to join the armies. The party makes preparations, with Ace leaving his puppy Callum with Porkins, the owner of the trough tavern.

Konguq leaves her penguin chick, Agratok, with Allon, the wizard. From there, the party gets ready to depart.

 

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